class Joint
package oimo.dynamics.constraint.joint
extended by CylindricalJoint, GenericJoint, PrismaticJoint, RagdollJoint, RevoluteJoint, SphericalJoint, UniversalJoint
The base class of joints. Joints are used to connect two rigid bodies
in various ways. See JointType
for all types of joints.
Variables
Methods
inlinegetAllowCollision():Bool
Returns whether to allow the connected rigid bodies to collide each other.
inlinegetAnchor1To(anchor:Vec3):Void
Sets anchor
to the first rigid body's anchor point in world coordinates.
This does not create a new instance of Vec3
.
inlinegetAnchor2To(anchor:Vec3):Void
Sets anchor
to the second rigid body's anchor point in world coordinates.
This does not create a new instance of Vec3
.
inlinegetAppliedForce():Vec3
Returns the force applied to the first rigid body at the last time step.
inlinegetAppliedForceTo(appliedForce:Vec3):Void
Sets appliedForce
to the force applied to the first rigid body at the last time step.
This does not create a new instance of Vec3
.
inlinegetAppliedTorque():Vec3
Returns the torque applied to the first rigid body at the last time step.
inlinegetAppliedTorqueTo(appliedTorque:Vec3):Void
Sets appliedTorque
to the torque applied to the first rigid body at the last time step.
This does not create a new instance of Vec3
.
inlinegetBasis1To(basis:Mat3):Void
Sets basis
to the basis of the joint for the first rigid body in world coordinates.
This does not create a new instance of Mat3
.
inlinegetBasis2():Mat3
Returns the basis of the joint for the second rigid body in world coordinates.
inlinegetBasis2To(basis:Mat3):Void
Sets basis
to the basis of the joint for the second rigid body in world coordinates.
This does not create a new instance of Mat3
.
inlinegetBreakForce():Float
Returns the magnitude of the constraint force at which the joint will be destroyed.
Returns 0
if the joint is unbreakable.
inlinegetBreakTorque():Float
Returns the magnitude of the constraint torque at which the joint will be destroyed.
Returns 0
if the joint is unbreakable.
inlinegetLocalAnchor1To(localAnchor:Vec3):Void
Sets localAnchor
to the first rigid body's anchor point in local coordinates.
This does not create a new instance of Vec3
.
inlinegetLocalAnchor2():Vec3
Returns the second rigid body's local anchor point in world coordinates.
inlinegetLocalAnchor2To(localAnchor:Vec3):Void
Sets localAnchor
to the second rigid body's anchor point in local coordinates.
This does not create a new instance of Vec3
.
inlinegetNext():Joint
Returns the next joint in the world.
If the next one does not exist, null
will be returned.
inlinegetPositionCorrectionAlgorithm():Int
Returns the type of the position correction algorithm for the joint.
See PositionCorrectionAlgorithm
for details.
inlinegetPrev():Joint
Returns the previous joint in the world.
If the previous one does not exist, null
will be returned.
inlinesetAllowCollision(allowCollision:Bool):Void
Sets whether to allow the connected rigid bodies to collide each other.
inlinesetBreakForce(breakForce:Float):Void
Sets the magnitude of the constraint force at which the joint will be destroyed.
Set 0
for unbreakable joints.
inlinesetBreakTorque(breakTorque:Float):Void
Sets the magnitude of the constraint force at which the joint will be destroyed.
Set 0
for unbreakable joints.
inlinesetPositionCorrectionAlgorithm(positionCorrectionAlgorithm:Int):Void
Sets the type of the position correction algorithm to positionCorrectionAlgorithm
for the joint.
See PositionCorrectionAlgorithm
for details.