Transform class provides a set of translation and rotation.
Constructor
Methods
inlinegetOrientationTo(orientation:Quat):Void
Sets orientation to the quaternion representing the rotation.
This does not create a new instance of Quat.
inlinegetPositionTo(position:Vec3):Void
Sets position to the position of the transformation.
This does not create a new instance of Vec3.
inlinegetRotationTo(out:Mat3):Void
Sets out to the rotation matrix.
This does not create a new instance of Mat3.
inlinesetOrientation(quaternion:Quat):Transform
Sets the rotation from a quaternion quaternion and returns this.
inlinesetPosition(position:Vec3):Transform
Sets the position of the transformation to position and returns this.
inlinesetRotationXyz(eulerAngles:Vec3):Void
Sets the rotation by Euler angles eulerAngles in radians.