The result of narrow-phase collision detection. This is used for generating contact points of a contact constraint at once or incrementally.
Constructor
Variables
points:Vector<DetectorResultPoint>
The result points. Note that only the first DetectorResult.numPoints
points are
computed by the collision detector.
Methods
getMaxDepth():Float
Returns the maximum depth of the result points. Returns 0.0
if no result
points are available.