A manifold point is a contact point in a contact manifold. This holds detailed collision data (position, overlap depth, impulse, etc...) for collision response.
Methods
inlinegetDepth():Float
Returns the amount of the overlap. If the manifold point is separate, a negative value is returned.
inlinegetPosition1To(position:Vec3):Void
Sets position
to the first rigid body's manifold point in world coordinate.
This does not create a new instance of Vec3
.
inlinegetPosition2To(position:Vec3):Void
Sets position
to the second rigid body's manifold point in world coordinate.
This does not create a new instance of Vec3
.